![]() ![]() AI and Game Scripts can now be modified in Scenario Editor for existing scenarios (although not savegames).It has all features from 2.0, minus the bugs. Scriptable league tables which can replace the default scoring system. TTDPatch - The Transport Tycoon Deluxe Patch :: Main Site :: :: Featured Links TTDPatch 2.0 rev 1 Released To fix the few known bugs that were in version 2.0, I've made a bugfix release, 2.0 rev 1.In addition, some new tools are available to AI and Game Script authors: An improved local authority action window which now shows you actions you can’t afford, instead of hiding them.The ability to clone or share orders with vehicles grouped by shared orders.Optional cargo names above vehicles in vehicle lists, to show at a glance what they carry.Cargo filters for vehicle lists (such as at stations) to allow better visualization of traffic. ![]() A new Generate World menu which now includes NewGRF, AI, and Game Script configuration menus.Multi-track level crossings to keep road vehicles from stopping in the middle of the crossing.Variable interface scaling at whatever size you want (not just 2x and 4x), with optional chunky bevels for that retro feel.New feature highlight since beta1 include: While based on TTD, OpenTTD had a wide array of improvements including bigger maps, better multiplayer, dedicated servers, better AI and so much more. A big release of the Transport Tycoon Deluxe inspired game OpenTTD is upcoming, with a second Beta available now with some great new features like variable interface scaling. ![]()
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